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Resident Evil 6 Save Game File Ps3: Download the Ultimate Save with All Unlocks



Description:Resident Evil 6 is an action / horror on PS3. 10 years after the Raccoon City incident, a bioterrorist attack is launched against the president of the United States. For the first time, Leon S. Kennedy and Chris Redfield join forces to fight a new zombie invasion, in a game that focuses on intense action more present than in previous games.


Description: Resident Evil 6 is an action / horror on PS3. 10 years after the Raccoon City incident, a bioterrorist attack is launched against the president of the United States. For the first time, Leon S. Kennedy and Chris Redfield join forces to fight a new zombie invasion, in a game that focuses on intense action more present than in previous games.




Resident Evil 6 Save Game File Ps3



The results screen is similar to that of Resident Evil 5, a grade (C, B, A, S) is displayed based on the player's accuracy, deaths, clear time and enemies killed. There is no in-game reward related to this grade system, but in RE.NET the player can earn an icon by getting an S rank in every chapter as every character in every difficulty. Because there is no RE.NET support on the Xbox One and PS4 versions, the icon cannot be acquired from the saved data on those platforms.


1. Rename PS3_Game folder to "NPUB30790"2. Decrypt eboot.bin with scetool3. Open eboot.elf with Hex, set it on 16 bit offset and find /dev_bdvd/PS3_GAME/USRDIR, then replace hex values [2F 64 65 76 5F 62 64 76 64 2F 50 53 33 5F 47 41 4D 45 2F 55 53 52 44 49 52 00 01 00 00 00 00 00 00] with [2F 64 65 76 5F 68 64 64 30 2F 67 61 6D 65 2F 4E 50 55 42 33 30 37 39 30 2F 55 53 52 44 49 52 00 01] and save4. Move the modified eboot.elf to scetool folder, open CMD and type:scetool.exe --verbose --sce-type=SELF --compress-data=TRUE --skip-sections=FALSE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-app-version=0001000000000000 --self-fw-version=0003004000000000 --self-add-shdrs=TRUE --np-license-type FREE --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --np-app-type=EXEC --np-content-id=UP0105-NPUB30790_00-BLEACHSOULRESURR --np-klicensee=72F990788F9CFF745725F08E4C128387 --np-real-fname=EBOOT.BIN --np-add-sig=FALSE --encrypt EBOOT.ELF EBOOT.BIN5. Copy the new eboot.bin into NPUB30970 folder6. Edit PARAM.SFO and change Category from DG (Disc Game) to HG (Harddrive Game) then save7. Pack into PKG with any PKG converter as long as it doesn't resign the eboot into 4.XXSo far the game works perfectly.


For HAN: Use PS3GameConvert_v0.91.For injection: use the same method of MW3:1. Before converting, move the original files of "PS3_GAME\USRDIR" (except EBOOT.BIN, default.self, and default_mp.self) to a temp folder outside the PS3_GAME folder.2. Convert the game using CFW2OFW v1.13 ("PS3_GAME\USRDIR" only containing EBOOT.BIN, default.self, and default_mp.self files).3. After the convertion, move the original files (the temp folder) to the converted folder "BLUS30377\USRDIR".4. Inject the converted files (BLUS30377 & NPUB30377) in backup using PS3Xport Tool v1.1.


STEPS:1. Copy all Disc files, except EBOOT.BIN, default.self, and default_mp.self from "/USRDIR/*" to update folder "BLES00683/USRDIR/*".2. Delete all converted files from "NPEB00683/USRDIR/*" except EBOOT.BIN from update.3. Copy default.self and default_mp.self from Disc to "NPEB00683/USRDIR/".NOTE: The game does not need be converted if you manually copied the needed files from PS3_GAME folder, excluding USRDIR.


STEPS:1. Copy all Disc files, except EBOOT.BIN, default.self, and default_mp.self from "/USRDIR/*" to update folder "BLES00687/USRDIR/*".2. Delete all converted files from "NPEB00687/USRDIR/*" except EBOOT.BIN from update.3. Copy default.self and default_mp.self from Disc to "NPEB00687/USRDIR/".NOTE: The game does not need be converted if you manually copied the needed files from PS3_GAME folder, excluding USRDIR.


If you get black screen and console freeze during game startup on HEN/HAN try this method:1. Before converting, move the original files of "PS3_GAME\USRDIR" (except EBOOT.BIN, default.self, and default_mp.self) to a temp folder outside the PS3_GAME folder.2. Convert the game using CFW2OFW v1.13 ("PS3_GAME\USRDIR" should contain EBOOT.BIN, default.self, and default_mp.self files only).3. After the conversion, move the original files (the ones inside the temp folder you made in step 1) to the converted folder "BLES00687\USRDIR". (resulting NPEB00687 folder should be small, around 19-20MB in size and BLES00684 should be around 7.15GB)4. Make the packages with Make-Backup-PKG, game package will be small (19-20MB) while patch will be the biggest one (7.15GB)


1. Move all Disc files (original files before converting) from USRDIR except EBOOT.BIN, default.self, and default_mp.self to update folder BLXXYYYYY/USRDIR/*2. then convert your game (USRDIR only contain EBOOT.BIN, default.self, and default_mp.self files)


1. Rename PS3_Game folder to "NPUB30970"2. Decrypt EBOOT.BIN, DBZ1.BIN and DBZ3.BIN with scetool3. Open EBOOT.ELF with Hex, set it on 16 bit offset and find /dev_bdvd/PS3_GAME/USRDIR, then replace hex values [2F 64 65 76 5F 62 64 76 64 2F 50 53 33 5F 47 41 4D 45 2F 55 53 52 44 49 52 2F 4C 41 55 4E 43 48 00 00 00 00 00 00 00 00 2F 43 41 43 48 45 2E 4C 53 54] with [2F 64 65 76 5F 68 64 64 30 2F 67 61 6D 65 2F 4E 50 55 42 33 30 39 37 30 2F 55 53 52 44 49 52 2F 4C 41 55 4E 43 48 00 00 2F 43 41 43 48 45 2E 4C 53 54] and save4. Open DBZ1.ELF with Hex, set it on 16 bit offset and find /dev_bdvd/PS3_GAME/USRDIR, then replace hex values [2F 64 65 76 5F 62 64 76 64 2F 50 53 33 5F 47 41 4D 45 2F 55 53 52 44 49 52 2F 44 42 5A 31 00 00 2F 55 53 52 2F 43 41 43 48 45 2E 4C 53 54 00 00 49 6E 69 74 69 61 6C 69 7A 65 20 54 68 72 65 61 64 00 00 00 41 50 20 42 47 20 44 52 41 57 00 00 00 00 00 00 41 50 20 42 47 20 54 52 41 4E 53 20 44 52 41 57 00 00] with [2F 64 65 76 5F 68 64 64 30 2F 67 61 6D 65 2F 4E 50 55 42 33 30 39 37 30 2F 55 53 52 44 49 52 2F 44 42 5A 31 00 00 2F 55 53 52 2F 43 41 43 48 45 2E 4C 53 54 00 00 49 6E 69 74 69 61 6C 69 7A 65 20 54 68 72 65 61 64 00 00 00 41 50 20 42 47 20 44 52 41 57 00 00 41 50 20 42 47 20 54 52 41 4E 53 20 44 52 41 57] and save5. Open DBZ3.ELF with Hex, set it on 16 bit offset and find /dev_bdvd/PS3_GAME/USRDIR, then replace hex values [2F 64 65 76 5F 62 64 76 64 2F 50 53 33 5F 47 41 4D 45 2F 55 53 52 44 49 52 2F 44 42 5A 33 00 00 2F 43 41 43 48 45 2E 4C 53 54 00 00 00 00 00 00 0A 00] with [2F 64 65 76 5F 68 64 64 30 2F 67 61 6D 65 2F 4E 50 55 42 33 30 39 37 30 2F 55 53 52 44 49 52 2F 44 42 5A 33 00 00 2F 43 41 43 48 45 2E 4C 53 54 00 0A] and save6. Move the modified files to scetool folder, open CMD and typeFor EBOOT.ELF:scetool.exe --verbose --sce-type=SELF --compress-data=FALSE --skip-sections=FALSE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-app-version=0001000000000000 --self-fw-version=0003004000000000 --self-add-shdrs=TRUE --np-license-type FREE --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --np-app-type=EXEC --np-content-id=UP0105-NPUB30970_00-DRAGONBALLBUDHDC --np-klicensee=72F990788F9CFF745725F08E4C128387 --np-real-fname=EBOOT.BIN --np-add-sig=FALSE --encrypt EBOOT.ELF EBOOT.BINFor DBZ1.ELF and DBZ3.ELF (you must rename them to EBOOT.BIN and rename them to their original names after the conversion):scetool.exe --verbose --sce-type=SELF --skip-sections=FALSE --self-add-shdrs=TRUE --compress-data=FALSE --key-revision=04 --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-ctrl-flags=0000000000000000000000000000000000000000000000000000000000000000 --self-cap-flags=00000000000000000000000000000000000000000000003B0000000100040000 --self-type=APP --self-fw-version=0003004000000000 --encrypt EBOOT.ELF EBOOT.BIN7. Copy the new .BIN files into NPUB30970 folder8. Edit PARAM.SFO and change Category from DG (Disc Game) to HG (Harddrive Game) then save9. Pack into PKG with any PKG converter as long as it doesn't resign the eboot into 4.XXSo far the game works perfectly.


For DTU/Inject: Game conversion not required: 1. Extract the folder PS3_GAME and rename it into BCES00129GAME, 2. Download the 1.03 update patch BCES00129 then unpack it, 3. In the folder BCES00129GAME, copy all the files from the patch except param.sfo (ie param.sfo in BCES00129GAME must remain native to the disk), 4. In the folder BCES00129GAME, edit param.sfo. Change Category DG (Disc Game) to HG (HardDrive Game) then game version number to the same version of the patch. 5. Fold BCES00129GAME and BCES00129 to the console. You're playing. All is simple


For HAN:1. Rename PS3_GAME folder to NPEA00129 (game conversion not needed),2. Download update manually and extract it (folder should be called: BCES00129, if extraction tool puts it inside another folder, take it out and put it alongside NPEA00129),3. COPY all files from BCES00129 EXCEPT PARAM.SFO to NPEA00129,4. In NPEA00129 folder, edit PARAM.SFO and change Category, DG into HG; AppVer into 1.03,5. Move both folders NPEA00129 and BCES00129 to make-backup-pkg then make the packages.


Players are able to join and leave any game, even if they haven't completed the previous sections in their own game. Story progress is only saved at the chapter level though as a guest player, so you'll need to play through an entire chapter to get credit back in your own game for it. Host player's progress is saved at a checkpoint level. 2ff7e9595c


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